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This is really exciting news, because I designed Mars Miners originally to be a couch multiplayer game. Looks like I need to form a corporate entity and get a static ip address, so I can…
This is really exciting news, because I designed Mars Miners originally to be a couch multiplayer game. Looks like I need to form a corporate entity and get a static ip address, so I can…
This little line of code has been invaluable in GameMaker Studio 1.3: surface_resize(application_surface, view_wport[0],view_hport[0]); It’s allowed me to maintain frame rate on my first-gen Nexus…
I’m working on adding a new mode to Mars Miners®, in Hazard Pay Mode you don’t have a scanner to give you a clue about what will happen when you break a block.…
Mars Miners levels use a simple random array of “blocks or open space,” and then several passes of a cellular automaton rule to smooth out the cells to form the cave. Because I didn’t…
Noticed that you can’t see the HUD in the Guy In A Tie html5 demo, so I’ve straightened it out some. Also fixed a sound bug where the gun would only sound like…