Fiddling with turn-based Roguelike movement. Apologies for the early programmer art. It's actually rather amusing how much more work goes into this kind of turn-based movement. I basically have a "my_turn" boolean on each…

I'm playing around with a new project that's going to have procedural generated attack names. This JSfiddle was just some concept work I was playing with.…

Wow, been a while since I posted something. I started fiddling with a Unity game project recently, and I wanted to come up with a way of cutting up space into rooms (so they kind…

Haven't had time to post lately, but I'm still working on Etain Falls Forever (intermittently). I removed ammo drops from bosses and instead have made two alternate heroes that incorporate slightly different playstyles. Thinking about…