I had to re-install my desktop, because a hard drive died. No project data was lost, but I have to setup all the dev software again XD

It was an opportunity to go all Solid State Drive though!

I’m going to work towards an open beta release of Mars Miners on the OUYA store in the next month.

The performance is pretty stable, I actually thought of a way that I could bring back the physics particle debris when a block is broken up. (Basically, I would only have debris if a block breaks from a non-explosion, because chain detonations were what was slowing down the game).

The last update I also made physics-object corpses when you kill aliens that decay over time.