Application_Surface in Mars Miners®
This little line of code has been invaluable in GameMaker Studio 1.3: surface_resize(application_surface, view_wport[0],view_hport[0]); It’s allowed me to maintain frame rate on my first-gen Nexus…
This little line of code has been invaluable in GameMaker Studio 1.3: surface_resize(application_surface, view_wport[0],view_hport[0]); It’s allowed me to maintain frame rate on my first-gen Nexus…
I’m working on adding a new mode to Mars Miners®, in Hazard Pay Mode you don’t have a scanner to give you a clue about what will happen when you break a block.…
Mars Miners levels use a simple random array of “blocks or open space,” and then several passes of a cellular automaton rule to smooth out the cells to form the cave. Because I didn’t…