Share & Rate buttons added to Mars Miners®
I released Mars Miners® this morning, the wait for it to show up on the Google PlayStore was anxiety-filled. About 6 hours or so later, I released an update for the Share & Rate buttons…
I released Mars Miners® this morning, the wait for it to show up on the Google PlayStore was anxiety-filled. About 6 hours or so later, I released an update for the Share & Rate buttons…
This is really exciting news, because I designed Mars Miners originally to be a couch multiplayer game. Looks like I need to form a corporate entity and get a static ip address, so I can…
This little line of code has been invaluable in GameMaker Studio 1.3: surface_resize(application_surface, view_wport[0],view_hport[0]); It’s allowed me to maintain frame rate on my first-gen Nexus…
I’m working on adding a new mode to Mars Miners®, in Hazard Pay Mode you don’t have a scanner to give you a clue about what will happen when you break a block.…
Mars Miners levels use a simple random array of “blocks or open space,” and then several passes of a cellular automaton rule to smooth out the cells to form the cave. Because I didn’t…