Making progress working on my Phaser3.js / Node.js / SocketIO game. It's going to be a multiplayer deck builder with online match making (currently operational). So far the basics of taking turns, playing the starter…

Spent my day off feeding old Conan the Barbarian stories into Word-RNN-Tensorflow. I was inspired by an article on Medium where someone was feeding it Harry Potter. I've been interested in developping new ways to…

Fiddling with turn-based Roguelike movement. Apologies for the early programmer art. It's actually rather amusing how much more work goes into this kind of turn-based movement. I basically have a "my_turn" boolean on each…