Making progress working on my Phaser3.js / Node.js / SocketIO game. It's going to be a multiplayer deck builder with online match making (currently operational). So far the basics of taking turns, playing the starter…
I'm not sure if I'll finish this prototype, but here's a look at something I had been developing for mobile recently.…
Spent my day off feeding old Conan the Barbarian stories into Word-RNN-Tensorflow. I was inspired by an article on Medium where someone was feeding it Harry Potter. I've been interested in developping new ways to…
Here's a quick JSfiddle using random.org's API and the new Quick 5e Character rules to generate a random character:…
Fiddling with turn-based Roguelike movement. Apologies for the early programmer art. It's actually rather amusing how much more work goes into this kind of turn-based movement. I basically have a "my_turn" boolean on each…