Procedural Attack Names
I'm playing around with a new project that's going to have procedural generated attack names. This JSfiddle was just some concept work I was playing with.…
I'm playing around with a new project that's going to have procedural generated attack names. This JSfiddle was just some concept work I was playing with.…
Wow, been a while since I posted something. I started fiddling with a Unity game project recently, and I wanted to come up with a way of cutting up space into rooms (so they kind…
Here's a first look at the new characters I've been working on for "Etain Falls Forever."…
Haven't had time to post lately, but I'm still working on Etain Falls Forever (intermittently). I removed ammo drops from bosses and instead have made two alternate heroes that incorporate slightly different playstyles. Thinking about…
Testing the new Boomerang Skeleton enemy. They're immune to arrows, but if you deflect their boomerangs back, it'll kill them!…